test
Mobile Apps Testing
Sunday 25 March 2018
Wednesday 13 May 2015
Testing Mobile Apps Vs Desktop Apps
For years, testing has been considered a second-class citizen when it comes to the pecking order of importance in any endeavor. Whether the endeavor is ecommerce related, or any other application, testing has been synonymous with other commodities. The words “I am a tester” might typically get a response along the lines of sympathy card from Hallmark. “Oh, sorry to hear that. Keep plugging away. You’ll make that leap up the hierarchy at some point.”
With today’s complexity found in all areas of software — not just ecommerce, but cloud — and just about anywhere that has software that in some way acts as the front end to some activity initiated by a user, testing has become a complex role that encompasses more than just an assembly line mentality of checking the box and moving onto the next item rolling down the assembly line.
Today’s testing is not your father’s Oldsmobile
Let’s look at the original Oldsmobile first: the desktop.
Desktop application testing
A desktop application test coverage model might have required you to test across two different browsers for the desktop. If you had 300 test cases, you might have had to build 600 tests. Ok, a lot, but not insurmountable from a time perspective. The time might look something like this:
300 test cases x 2 browsers = 600 test cases
600 test cases x 30 mins per test case = 300 hours
300 hours / 6 hours per day = 50 person days
50 person days / 5 people = 10 days of testing
600 test cases x 30 mins per test case = 300 hours
300 hours / 6 hours per day = 50 person days
50 person days / 5 people = 10 days of testing
Mobile application testing
So now let’s look at today’s mobile test coverage model. Those same tests today have to allow for more browser types and versions — as well as multiple operating systems with multiple flavors — across multiple device types AND multiple screen sizes and manufacturers. Now look at the test coverage model:
300 test cases x 26 devices = 7800 test cases
7800 test cases x 30 mins per test case = 3900 hrs
3900 hours / 6 hours per day = 650 person days
650 person-days / 65 people = 10 days of testing – 2 weeks
650 person-days / 5 people = 130 days of testing – 26 weeks
7800 test cases x 30 mins per test case = 3900 hrs
3900 hours / 6 hours per day = 650 person days
650 person-days / 65 people = 10 days of testing – 2 weeks
650 person-days / 5 people = 130 days of testing – 26 weeks
And I haven’t even touched on requirements/needs around different data sets, or even coverage analysis around critical path analysis that would be tied back to a test plan based on a firm set of functional requirements of which the application is supposed to satisfy from the original business objectives.
Monday 13 February 2012
Difference between android OS Versions
Difference between Android 2.1 (Eclair) and Android 2.2 (Froyo)
For Users:
1. Tips Widget – the new tips widget at the
home screen provide support to users to configure home screen and add new
widgets.
2. Exchange Calendars are now supported in the
Calendar application.
3. Easy set up and sync an Exchange account,
you just have to enter your user-name and password
4. In composing an email, users can now
auto-complete recipient names from the directory with the global address list
look up feature.
5. Onscreen buttons give easy access to UI to
control camera features such as zoom, focus, flash, etc.
6. Wi-Fi hotspot and USB tethering
7. Multiple language recognition
simultaneously
8. Enhance browser performance using Chrome V8
engine, which enhance faster loading of pages, more than 3, 4 times compared to
Android 2.1
9. Better memory management, you can
experience smooth multi tasking even on memory constrained devices.
10. New media framework supports local file
playback and HTTP progressive streaming.
11. Support applications over Bluetooth such as voice dialing, share
contacts with other phones, Bluetooth enabled car kits and headsets.
For Network Providers:
12. Improved security with numeric pin or
alpha-numeric password options to unlock device.
13. Remote Wipe – remotely reset the device to
factory defaults to secure data in case device is lost or stolen.
For Developers:
14. Applications can now request installation
on the shared external storage (such as an SD card).
15. Apps can utilize Android Cloud to Device
Messaging to enable mobile alert, send to phone, and two-way push sync
functionality.
16. New bug reporting feature for Android
Market apps enables developers to receive crash and freeze reports from their
users.
17. Provides new APIs for audio focus, routing
audio to SCO, and auto-scan of files to media database. Also provides APIs to
let applications detect completion of sound loading and auto-pause and
auto-resume audio playback.
18. Camera supports portrait orientation, zoom
controls, access to exposure data, and a thumbnail utility. A new camcorder
profile enables apps to determine device hardware capabilities.
19. New APIs for OpenGL ES 2.0, working with
YUV image format, and ETC1 for texture compression.
20. New “car mode” and “night mode” controls
and configurations allow applications to adjust their UI for these situations.
21. A scale gesture detector API provides
improved definition of multi-touch events.
22. Applications can customize the bottom
strip of a Tab Widget.
Difference between Android 2.3(Ginger
bread) over Android 2.2(Froyo)
1. New user interface design with new
themes (Black themes save power)
2. Extra Large Screen Size supported
3. SIP Communication Supported (SIP
Video and Audio Calling, In an operator point of view, this is feature will
decrease their voice calling revenue where as user can call each other for
lower rates or even free if they have good data connection)
4. Supports for NFC (High Frequency
High Speech Data Transfer in short range)
5. Support for WebM/VP8 video
playback, and AAC audio encoding
6. New audio effects such as reverb,
equalization, headphone virtualization, and bass boost
7. Improved Copy and Paste functionality
8. Redesigned Multi Touch Software
Keyboard
9. Audio, graphical, and input
enhancements for game developers
10. New sensors support (i.e
gyroscope)
11. Download manager for long running
HTTP downloads
12. Enhanced support for native code
13. Improved power management and
application control
14. Support for multiple cameras
Android 3.0 (Honeycomb)
New User Features
1. New
UI – holographic UI newly designed for large screen displays with content
focused interaction, the UI is backward compatible, applications designed for
earlier versions can be used with new UI.
2.
Refined multitasking
3.
Rich notification, no more pop-ups
4.
System bar at the bottom of the screen for system status, notification and it accommodates
navigation buttons, as like in Google Chrome.
5. Customizable
home screen (5 home screens) and dynamic widgets for 3D experience
6.
Action bar for application control for all applications
7.
Redesigned keyboard for larger screen, keys are reshaped and repositioned and
new keys added such as Tab key. button in system bar to switch between
text/voice input mode
8.
Improvement to text selection, copy and paste; very close to what we do in
computer.
9.
Built in support for Media/Picture Transfer Protocol – you can instantly sync
media files through USB cable.
10.
Connect full keyboard over USB or Bluetooth
11.
Improved Wi-Fi connectivity
12. New
support for Bluetooth tethering – you can connect more types of devices
13.
Improved browser for efficient browsing and better browsing experience using
the large screen – some of the new features are:
-
multiple tabbed browsing instead of windows,
-
incognito mode for anonymous browsing.
-
single unified view for Bookmarks and History.
-
multi-touch support to JavaScript and plugins
-
improved zoom and viewport model, overflow scrolling, support for fixed
positioning
14.
Redesigned camera application for larger screen
- quick access to exposure, focus, flash,
zoom, etc.
- built-in support for time- lapse video
recording
- gallery application for full screen
mode viewing and easy access to thumbnails
15.
Redesigned contacts applications features for larger screen
- new two-pane UI for contacts
applications
- improved formatting for international
phone numbers based on home country
- contact information view in card like
format for easy reading and editing
16.
Redesigned Email applications
- two-pane UI for viewing and organizing
mails
- sync mail attachments for later viewing
- track emails using email widgets in the
home screen
New
Developer Features
1. New UI Framework – to fragment
and combine activities in different ways to create richer and more interactive applications
2.
Redesigned UI Widgets for larger screen and new holographic UI theme
- developers can quickly add new types of content to relevant
applications and can interact with users in new ways
- new types of widgets included such as 3D stack, search box, date/time
picker, number picker, calendar, popup menu
3.
Action Bar at the top of the screen can be customized by developers according
to application
4. A new builder class to create
notifications that include large and small icons, title, a priority flag, and
any properties already available in previous versions
5. Developers can use multi select,
clipboard and drag and drop features to offer users more enjoyable gaming
experience
6.
Performance improvement to 2D and 3D graphics
- new animation framework
- new hardware accelerated OpenGL renderer to improve the performance of
2D graphics based applications
- Render script 3D graphics engine for accelerated graphics operations
and create high performance 3D effects in applications.
7. Support for multi-core processor
architectures – support symmetric multi-processing in multi-core environments, even an application designed for
single core environment will enjoy the performance boost.
8.
HTTP Live streaming – media framework supports most of the HTTP Live streaming
specification.
9. Pluggable DRM framework – for
applications to manage protected content, Android 3.0 offers unified API for simplified management of protected
contents.
10.
Built-in support for MTP/PTP over USB
11. API
support for Bluetooth A2DP and HSP profiles
For
Enterprises
Device administration applications can
include new types of policies, such as policies for encrypted storage, password expiration, password
history, and requirement of complex characters for passwords.
Android 3.1 additional features and
improvements to UI and standard applications in Android 3.0
New Features
1. Refined UI
- Launcher animation optimized for faster,
smoother transition to/from app list
- Adjustments in color, positioning and
text
- Audible feedback for improved
accessibility
- Customizable touch-hold interval
- Navigation to/from five home screens made easy. Touching the home
button in system bar will return you to
most frequently used home screen.
- Improved view of internal storage used by
apps
2. Support for more varieties of
input devices such as keyboards, mouse, trackballs, game controllers and accessories such as digital cameras
musical instrument, kiosks and card readers.
- Any type of external keyboards, mouse
and trackballs can be connected
- Most of the PC joysticks, game
controllers and game pads can be connected except for some
proprietary controllers
- More than one device can be attached
simultaneously via USB and/or Bluetooth HID
- No configuration or drivers required
- Support for USB accessories as host to launch related
applications, if application not available the accessories can give the URL to
download the application.
- Users can interact with application to
control the accessories.
3. Recent Apps list is expandable to
include larger number of apps. The list will have all the apps in use and recently used apps.
4.
Customizable Home screen
- Re-sizable home screen widgets.
widgets can be expanded in both vertically and horizontally.
- Updated home screen widget for Email app
gives quick access to emails
5. New high performance Wi-Fi lock
added for uninterrupted connectivity even when the device screen is off. This will be useful for
streaming long duration music, video and voice services.
- HTTP proxy for each individual Wi-Fi access point can be
configured. This will be used by the browser when communicating with
the networks. Other Apps also may use this.
- Configuration is made easy by
touch-hold of the access point in the setting
- Backup and restore the user defined IP and
proxy setting
- Support for Preferred Network Offload (PNO), which works in the
background and conserves battery power
in case where Wi-Fi connectivity needed for longer time.
Improvements
to Standard Applications
6. Improved Browser
app – new features added and UI improved
- Quick Controls UI is extended and redesigned. Users can use it to
view thumbnails of open tabs, to close
the active tabs, access overflow menu for instant access to settings and
many other.
- Supports CSS 3D, animations, and CSS
fixed positioning to all sites.
- Supports embedded playback of HTML5
video content
- Save the webpage locally for offline
viewing with all styling and imaging
- Improved auto login UI let users quickly sign in to Google sites
and manage access when multiple users sharing the same device
- Support for plug-ins that use hardware
accelerated rendering
- Page Zoom performance improved
7. Gallery
apps improved to support Picture Transfer Protocol (PTP).
- Users can connect external cameras over
USB and import pictures to Gallery with one touch
- The imported pictures are copied to local
storages and it will show the balance space available.
8. Calendar grids are made larger for better readability
and accurate targeting
- Controls in data picker are redesigned
- Calendar list controls can be hidden to
create larger viewing area for grids
9. Contacts app allows full text
search making it quicker to locate contacts and the results are shown from all the fields stored in the contact.
10.
Email app improved
- When replying or forwarding HTML message the improved Email app
sends both plain text and HTML bodies as
multi-part mime message.
- Folder prefixes for IMAP accounts are made
easier to define and manage
- Pre-fetches emails from server only when the device is connected
to a Wi-Fi access point. This is done to
conserve battery power and minimize data usage
- Improved home screen widget gives quick access to emails and
users can cycle through email labels with
the touch of the Email icon at the top of the widget
11.
Improved Enterprise support
- Administrators can use the configurable
HTTP proxy for each Wi-Fi access point
- Allows encrypted
storage card device policy with emulated storage cards and encrypted
primary storage
Thursday 9 February 2012
Experts comments on testing mobile apps on emulators and real devices
Expert’s
comments on testing mobile apps on emulators and real devices:
“The problem with any web-based or simulated
environment is that there are some tests that are difficult to impossible to
do,” says Uriah McKinney, QA manager
at developer Übermind. “For example: trying to stress test with
multitasking; what happens if you tap two buttons; can you crash the device,”
says McKinney. “That’s hard to test in a simulated environment.”
Chuck Hriczko, application developer at Accella,
which develops applications for various mobile environments, “You have to
test on multiple real-world devices, since they have differences. For example, Samsung’s
new Nexus S comes with Android 2.3, which no other phone has, and it has
hardware that no other phone has, like a gyroscope instead of an
accelerometer.”
“Using the computer as an input device is so
different from using a touchscreen,” says Big
Nerd Ranch’s Conway. “It’s not about how it looks; it’s about how it
feels.”
But while individual devices can be
inexpensive, acquiring many devices quickly stops being cheap. “We can’t test
on every device,” says Lance Parker,
president of iTag.com.
iTag’s mobile security app (for locating lost phones and other security
activities) is currently available for Android and BlackBerry, with iPhone and
Nokia versions in the works. “We have to move pretty quickly and nimbly. It’s
almost impossible to test on every platform or device, and put out a release.”
For their Android version, says Parker, “We have a handful of Android devices,
about 8 to 10, and we may buy another few Android phones next month.”
“The general strategy I use is bounds testing,”
says Übermind’s McKinney. “Know what
the bottom and upper limit are, and test those. If there are specific devices
or carriers you want to target, get them.”
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